OCT Visualization in Virtual Reality

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Virtual reality (VR) offers new opportunities for the display of volumetric datasets by harnessing the user’s entire field of view. VR headsets have high resolution and framerate requirements, however, that are incompatible with the rapid rendering of densely-sampled volumetric scenes. We developed GPU-optimized algorithms for stereoscopic rendering of volumetric datasets at up to 90 fps as needed for immersive VR experiences. With these algorithms, we demonstrated viewing of and interaction with live optical coherence tomography volumes with VR.

  • M. Draelos, B. Keller, C. Viehland, O. M. Carrasco-Zevallos, A. Kuo, and J. Izatt. Real-time visualization and interaction with static and live optical coherence tomography volumes in immersive virtual reality. Biomedical Optical Express, 9(6):2825–2843, Jun 2018. doi:10.1364/BOE.9.002825.

Videos

These videos provide an overview of our VR rendering algorithms, demonstrate use with live volumes, and show a proof-of-concept mock ophthalmic procedure performed from within VR.

References

  1. M. Draelos, B. Keller, C. Viehland, O. M. Carrasco-Zevallos, A. Kuo, and J. Izatt. Real-time visualization and interaction with static and live optical coherence tomography volumes in immersive virtual reality. Biomedical Optical Express, 9(6):2825–2843, Jun 2018. doi:10.1364/BOE.9.002825.

  2. M. Draelos, B. Keller, A. N. Kuo, and J. A. Izatt. Immersive virtual reality for live volumetric optical coherence tomography. In Investigative Ophthalmology & Visual Science, volume 58, 3116. June 2017.

  3. M. Draelos, B. Keller, O. Carrasco-Zevallos, A. Kuo, and J. Izatt. Seeing is believing: Real-time visualization and interaction with optical coherence tomography volumes in immersive virtual reality. In SPIE Photonics West. Feb 2017.