So, if you have a slapd server and you think that there's some chance it might
be subject to > 64 concurrent BINDs, you'll want to raise that limit on the
slapd process. Since there is > 0 chance that there will be poorly-behaved
clients out there (we just experienced one, for example), one would probably
want to raise that limit anyway, so that slapd has some breathing room.
This is what it seems to me, at least.
The mem leak problem is the one that's got me more worried.
Jeff